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AboutPlatform: Windows.
Engine/Language: C++, HLSL. Development Time: 3 months. Roles: Programmer. Team Size: 1 Purpose: For Graphics Programming with Shaders at Abertay University. Features: Vertex manipulation (Height map, flowing waves, flag), Post Processing (Grey scale, directional telescope blur), lighting and shadows (colour mixer station, dynamic shadow scene), tessellation. The Idea: The idea behind this program was to show off what I had learned about graphics programming with shaders, I chose to look into different components which I felt are used in the gaming industry currently such as lighting and shadows. How It Works: The user is capable of using the onscreen GUI elements to go through the different types of scenes and mess around with the different values that are available to alter the lights, height map and other elements |